12/15/2023 0 Comments Robo defense strategy forum![]() ![]() And he reinforced the Strategic Capabilities Office - which he had created in an earlier tour as deputy secretary back in 2012 - to rush new tech into service and repurpose legacy weapons for new missions. Carter kicked off a host of projects to bring in civilian tech-sector best practices, like bug bounties, and to upgrade legacy weapons for new missions. “The first is in Europe, where we’re taking a strong and balanced approach to deter Russian aggression….The second is in the Asia-Pacific, where China is rising.”Ĭarter’s request highlighted limited but significant seed-corn investments in crucial technologies, like $7 billion for cyber operations, $8 billion for submarines, $71 billion for R&D writ large. “Two of these challenges reflect a return to great power competition,” Carter declared in 2016. Within a year, however, Carter’s team - of course, with White House guidance - had crafted the first Pentagon budget request explicitly focused on countering Moscow and China, a focus enshrined in the following year’s National Defense Strategy. (Sydney Freedberg photo for Breaking Defense)Ĭonfirmed as secretary in February 2015 after a lovefest of a Senate hearing - albeit not as Obama’s first choice - Carter inherited a military still fighting intensely with Islamic extremists in Afghanistan, Syria, and Iraq still rushing to reposition itself in Europe after Russia’s seizure of Crimea and the eastern Donbas the year before and still struggling to execute the “ pivot to the Pacific” that the Obama Administration had proclaimed back in 2012. Basically everything everywhere was in the network, so a provider chest would be emptied to storage chests all over the place.īasically, the need (as far as I can tell the alternative is extremely tedious) to use the bots for repair and for restocking your avatar makes it hard to use them for anything else.Defense Secretary Ashton Carter and Singaporean defence minister Ng Eng Hen watch a P-8 scout plane’s sensor crew over the South China Sea in 2016. To expand a little on this, I never used provider chests for a similar reason. That way you can cover parts but give them basically low priority and not have to spam roboports everywhere. To make this more flexible I'd love to see separate, cheaper, network stations as well, that just extend the network but don't provide charging and storage. This can obviously be generalised to any number of networks I guess, but only this one is probably easier to represent visually with a different colour. ![]() one can then decide to deploy bots (construction and logistics) to just this network. A requester chest next to the port could be used to request some common items like walls and turrets to improve this strategy. It could use the existing logistics network and extend it with a different roboport (or make it selectable or something). I'm thinking about an extra network, the repair network, in which can only repair en replace structures. However, this reduces the bots mostly to this task and makes the logistics network gigantic (which is not intended if I read this forum). This way, things get automatically repaired and replaced and you can actually work on your production. Unless I'm missing something, I feel the player is more or less required to wall their base with a million turrets and cover all of that with roboports. ![]() I just finished a game and I'm full of ideas of course, but my biggest problem was that combat was mostly an annoyance. A separate logistics network and bots just for repairing and replacing structures.
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